But one indie title is currently challenging this trend, and has the confidence to ignore more mainstream, bloated offerings and instead provide only the bare minimum of set-up and gameplay. Slender is a game that knows full well that, given the right atmosphere and just a pinch of urban legend to spice things up, players will do most of the hard work in getting scared witless all by themselves. It’s less of a frightful feast and more of a famine – and that’s exactly how it should be.
You don’t need to know anything about the Slender Man to be thoroughly creeped out by him, but it definitely helps. First spawned on a ‘Something Awful’ web forum as a creepypasta creation, Slender is a new breed of monster who has been well and truly birthed by the internet. Do a quick web search and you’ll find doctored old records, photoshopped black and white photos, reams of convincing video footage and supposed survivor testimonials on Ol’ Slendy. Eventually though, what is presented as fact and what is stated as fiction begin to blur. The monster may have been initially man-made, but over time he’s gone and gotten a life of his own.
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The kid at the front is probably scarier. |
Possibly the scariest thing about Slender though is his method of choosing his quarry. The legend goes that he is drawn to and pursues those who try to find out more about him. Remember that quick web search you just did? That probably got his attention. Good luck sleeping tonight.
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Don't worry, he's not real. Probably. |
The catch in this seemingly simple order becomes apparent as soon as you locate the first page; a scrap piece of notepad paper adorned with a frenzied scribble. The atmosphere instantly changes; someone is now watching you from the darkness. You’ve drawn Slender’s gaze, and with each subsequent note, you beckon him closer. There’s literally nothing you can do about this, and you have absolutely no way to defend yourself. The ultimate objective, then, is to stay as far away from Slender as possible for as long as you can, without looking directly at him, as this results in your sanity dropping. This increases the chance of him appearing directly behind you, and once he does, it’s Game Over.
This nerve-shredding experience is made all the worse by the excellent sound design, which begins as a steady, merciless drum beat and gradually layers more oppressive sound on top the more pages you collect. It climaxes as a crashing, chasing, gnashing rhythm, designed to disorientate and panic you into running around in circles. And it works.
The result is a game that fills you with a deep, paralysing dread every single time you turn a corner or dare to glance back over your shoulder. The graphics are nothing special - in fact, they’re quite poor. Especially on Slender himself; once you get a good look at him up close, you’ll be struck with how much his head actually resembles an uncooked potato. But even armed with this knowledge, you’ll be hard-pressed to stop your heart from pounding when you catch sight of his spudly face peering out, unmoving, from between the shadows.
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No no no no no no... |
This is a game that gets right to the primal root of fear. It’s not about being the hero or buddying up to save the world or hitting a monster right between the eyes with duel-wielded pistols. It’s about you, alone, at night. It’s about an unknown force, dragging you down into the dark depths of utter hopelessness until you’re gasping and gulping for breath. It’s about complete vulnerability in the face of inescapable foes doggedly pursuing you – not snarling and frothing and lunging - but calmly, silently, slowly.
Slender doesn’t need to run. He’ll find you eventually. After all, you did find him first.
Good luck sleeping tonight.