Monday, 29 October 2012
Dishonored: Heart In The Right Place?
My usual blogging time went into writing an opinion piece for Game Reactor, which you can read here.
Tuesday, 2 October 2012
Resident Evil 6: Adapt To Survive
Evolution is all about trial and error. Like
uncooked pasta on a kitchen wall, mutations are fired scattershot into the ether by Mother Nature
to see what sticks. The weakest links are filtered out through the course of
natural selection, leaving only the strongest elements to carry on their
legacy. If that’s so, then as an exercise in gaming evolution, Resident Evil 6
is positively Darwinian.
Capcom have always been doomed to be stuck
between a mansion and a hard place with Resident Evil 6. Long-term franchise fans
clamored for the now-outdated fixed camera angles and slow pacing of the
original games, where frankly rubbish controls created much of the tension. More
recent Resi adopters want the return of the action-oriented gameplay they first
tasted in Resident Evil 4 and 5. And yet to grow, the developers must also strive
to net new fans, by bringing the series shambling into line with other popular,
more cinematic games on the market today.
Capcom’s solution to this problem? Try and
please everyone all at once. But though it’s an admirable effort on their part,
it doesn’t entirely work.
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Leon still refuses to let the nineties hair go. |
RE6’s single player campaign has been split
into four distinct sections, each with an emphasis on different elements of
gameplay that have, at one time or another, been a focus of the series. Leon’s
trek through the town of Tall Oaks tries to bring the terror back with a
necessity for resource management, whilst Chris Redfield’s bullet-soaked
section forgoes any pretense of survival horror and instead focuses on all-out
third person shooter action. Newcomer Jake’s campaign, where he must
continually outrun the Nemesis-like Ustanak with an all-grown-up Sherry Birkin in
tow was the wildcard of the bunch. It turns out Wesker Jr has inherited more
than just his Daddy’s taste in dark clothing and penchant for a good sneer,
with some formidable hand-to-hand combat skills lending a different flavor to
the fighting. The fourth campaign, unlocked only after completion of the
original three, has the player take control of the enigmatic Ada Wong, in a
solo adventure that ties up the narrative loose ends left hanging over the other
preceding plots, and emphasizes puzzles and stealthy traversal over prolonged
shoot-outs. But though each campaign brings something new to the table in terms
of gameplay and sheds light on another mystery of the plot from a different
perspective, they all, at one point or another, manage to outstay their
welcome.
It makes you wonder why Capcom didn’t simply
shorten each character’s distinct story and intercut them chronologically to
weave one master single player campaign. This may have played a lot smoother
than having to go through four lengthy individual plots in a cumulative
narrative fashion that at times just feels disjointed. The very separate
stories mean that key sequences are actually repeated in other campaigns when
the action overlaps, which lessen their overall impact and lead to some
unwanted and unwelcome déjà vu.
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Ada Wong, who never uses a pseudonym. Best or worst agent ever. |
The result of all this is that, like a clogged
and bloated corpse, Resi 6 is abnormally large. In what feels like an effort to
make up time, sections that should only last a few minutes are swollen to the
half hour mark. Atmospheric locations are overused, and repetition makes some initially
thrilling combat sequences and shootouts quickly disintegrate into wearisome monotony.
Individual campaigns should have been about maintaining pace and purpose,
rather than meandering just for the sake of shooting a few more enemies before
moving on.
Yes, there is a lot of content in Resident
Evil 6. But more does not necessarily mean better, and here the sheer amount
just dilutes the strength of the truly worthwhile sections found therein. So
much content ultimately means that when a real gem of an idea comes along, it
is immediately swallowed up, either by overuse or by a deluge of other less inspired
tropes, and is immediately pushed to the back of your mind, where you’ll
struggle to recall it later.
But for all its flaws, Resident Evil 6 is
an enjoyable game. There may not be much in the way of actual scares, but the new
and more varied enemies are about as horrific as they’ve ever been in the
series, with the gruesome monster design of later stage bosses being a standout
highlight. Some of the set pieces are spectacular too, and give a sense of
scale to the now global pandemic that we otherwise only see through the
confines of a very narrow corridor. For a series once famed for its woeful
voice acting, the cast do a great job in bringing the characters to life in
more subtle ways than the pantomime performances of old, and this, coupled with
a tense musical score and appropriately hideous sound effects, make up an
impressive audio landscape.
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S.T.A.R.S and B.S.A.A. What acronyms you got, Kennedy? |
If there’s one word that sums up the
Resident Evil franchise in my mind, it’s atmosphere, and in places, Resi 6 is dripping
with as much atmosphere as it is the decomposed remains of the formerly living.
Fantastically beautiful and well-placed lighting makes for some memorable
moments, like when you see the silhouettes of a ravenous zombie horde stretched
on the side of a train tunnel before they come slavering around the bend
towards you.
Everything in Resident Evil 6 is about
variation. There are different combat styles, different weapons, different
characters and different countries, all clearly designed to appeal to and
placate as wide an audience as possible. The result is a jack of all trades but
a master of none, where Resident evil 6’s biggest crime is trying to do far too
much all at once. You get the feeling that the game would have benefitted from a
lot more focus and a bit more confidence in itself; there’s a pervading sense
that the developers aren’t sure which elements of the series are worth scratching
and which are worth saving, and so just do everything in the hopes that the
good will ultimately outweigh the bad. But as a rabid Resident Evil fan who has
been with the franchise since the Arklay Mountain incident, I still found
plenty to enjoy in Resi’s latest outing.
Evolution is to be expected. It’s a natural
and unavoidable fact of life that favours the survival of the fittest, so that
when mistakes are invariably made, they’re for the benefit of the species as a
whole. With RE6, Capcom has tried multiple mutations on the old series strain, and
whilst some elements didn’t work, there’s still a lot that did. It’s not
perfect, but it’ll satisfy until the next Resident Evil inexorably hoists
itself, snapping and snarling, out of the primordial ooze.
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